

One of the first functions you’ll get with the Gauntlet is to use it to make a patch of grass safe from Coromon encounters for a few minutes, while another allows you to push logs, stones and other obstacles out of the way. Yeah, Coromon features more mechanics you’d find in other JRPGs, like quest logs where you can keep track of both the main quest and side quests, as well as an item called the Gauntlet, which can be outfitted with a variety of different functions. This game surprises you in all the best ways. You even fight weird mini bosses like a freaking fusebox. At the end of these dungeons, you’ll fight a Titan, which is closer to a conventional huge JRPG boss battle but still in a Pokémon turn-based style. Instead of gym battles, you’ll have to fight through a dungeon with Battle Researchers to fight and puzzles to solve. One of the biggest mechanics in the game is the epic boss battles.

You just joined an organization called Lux Solis, and you’re tasked with investigating the Titans as part of the Titan Taskforce. In Coromon, you’re not a trainer, you’re a Battle Researcher, and you catch Coromon using Spinners (the game’s equivalent of Poke Balls). There will be over 120 different Coromon in the full game, so there are a variety of creatures to catch and train. Sure, the core of the game is still capturing Coromon, training them and yes, even evolving them to stronger versions with new names and designs. However, there are also elements that distinguish Coromon from Pokémon. It’s a lot of familiar elements, like Coromon hiding in tall grass but randomly encountered in caves and dungeons. Just like Pokémon, Coromon is a JRPG where you catch monsters, train them and use them in battle.
